<- Virtual Exhibitions in Informatics

Video Gaming

One of the most popular representatives of new media is video gaming. Starting from the 70s as the first "video games" become widely available until today, where the popularity of video games is still increasing which lead to a billion dollar market and a steadily growing industry.


The most popular representatives of this genre are:

Computer Space (1971)

Computer Space is a computer arcade game released in 1971 by Nutting Associates. Created by Nolan Bushnell, who would later found Atari, it is generally regarded as the first ever coin-operated video game.

Computer Space was the first widely available video and arcade game, although it was not a success. For many, the gameplay was too complicated to grasp quickly. While it fared well on college campuses, it was not very popular in bars and other venues. Bushnell later recruited Al Alcorn and created a sensation with the much easier to grasp Pong arcade game modeled on Ralph Baer's Magnavox Odyssey home system's Tennis game.

The Atari 2600 (1977)

The Atari 2600, released in 1977, is the first successful video game console to use plug-in cartridges instead of having one or more games built in. Originally known as the Atari VCS-for Video Computer SystemÑthe machine's name was changed to "Atari 2600" (from the unit's Atari part number, CX2600) in 1982, after the release of the more advanced Atari 5200. It was wildly successful, and during the 1980s, "Atari" was a synonym for this model in mainstream media. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game.

Nintendo Entertainment System (1983)


The Nintendo Entertainment System, or NES, is an 8-bit video game console released by Nintendo in North America, Brazil, Europe, Asia, and Australia. Its Japanese equivalent is known as the Nintendo Family Computer, or Famicom. The most successful gaming console of its time in Asia and North America (Nintendo claims to have sold over 60 million NES units worldwide), it helped revitalize the video game industry following the video game crash of 1983, and set the standard for subsequent consoles in everything from game design (the first modern platform game, Super Mario Bros., was the system's first "killer game") to business practices. The NES was the first console for which the manufacturer openly courted third-party developers.


Game Boy (1989)

The Game Boy line is a line of battery-powered handheld game consoles sold by Nintendo. It is one of the world's best-selling game system line, selling over 120 million units worldwide as of 2006 and has spawned many successful spin-offs. It is also the best-selling portable game system line ever, and the longest runner.

PlayStation (1994)

The PlayStation is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. The original PlayStation was the first of the PlayStation series of console and hand-held game devices, which has included successor machines including the PSone (a smaller version of the original), PocketStation, PlayStation 2, PlayStation Portable, PSX (Japan only), and the forthcoming PlayStation 3.

By March 2005, the PlayStation/PSone had shipped a total of 102.49 million units, becoming the first home console to ever reach the 100 million mark. In 2001, Sony advertised in a press release that one in three houses in the US owned a PlayStation.

XBOX 360 (2005)

The Xbox 360, known during development as the Xenon, Xbox 2, or the Xbox Next, is the successor to Microsoft's original Xbox video game console. The Xbox 360 console was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the prominent Electronic Entertainment Expo. Upon its release on November 22, 2005 in North America, December 2 in Europe, and December 10 in Japan, the Xbox 360 became the first console to have a simultaneous launch across the three major regions. It also serves as the first entrant in a new generation of game consoles and will compete against PlayStation 3 and Wii.


2006 will see the continuation of the next generation of console gaming in the form of two new consoles. Sony with the PlayStation 3 and Nintendo's Wii will join Microsoft with the already released Xbox 360 in this year's "technology race". The Xbox 360 is powered by a multi-core CPU, the PlayStation 3 will be powered by Cell processor technology and will have a motion sensing controller rather than the dualshock controller, and Wii will allow the gamer to interact with the game via a wireless motion sensing controller (such as using the controller in driving game by moving it left or right, or using it as a light saber in a Star Wars game) and promises more innovations, although full technical specifications are yet to be revealed; but it has been rumored that its graphics processor is similar to an ATI X1800 or a Geforce 7800GT graphics chip, one of the most effective of its kind on the market. All the next-generation console are starting the transition from traditional media-based games (e.g. on a cartridge or DVD-ROM) to be able to utilize streamed content that is downloaded. This innovation is possible due to the increasing ubiquity of broadband internet access and availabilty of large storage mediums on the consoles.

As computers get faster in the future, games will have better graphics, more realistic details, shorter load times, and fewer gliches. Games on consoles won't require installation nor licence agreement (like PC games), as the game can be played straight from the disc. Future discs will hold more memory for bigger, deeper game worlds. Wider age groups will play games, as new types of games in other fields appear that appeal to those ages. Games will be used to teach kids and adults (for job training) in school and at home making learning fun and 'hands on', a process that has already begun. Battle simulation games are expanding into driving and car repair simulation, electronics repair simulation, surgery simulation, etc. Virtual Reality visors and touch suits, that create an illusion of fuller game immersion, may eventually come into common use when their tech problems are solved and their prices lowered.

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